Time:
Setting:
Atmosphere:
Character
Abilities
Spells
Cantrips
Guides
Notes
-
Breathing
You begin to learn the basics of a slayer, breathing is only the first step on a long staircase. On your turn, you can use Breathing as a bonus action.
While Breathing, you gain the following benefits:
- Gain temporary hit points equal to your demon slayer level + your Constitution modifier (minimum of 5).
- Breathing style techniques.
- Advantage on Perception checks against fiends and undead.
Your Breathing lasts for 1 minute (10 rounds). It ends early if you are knocked unconscious or you can end it on your turn as a bonus action. Some breathing techniques may end your breathing early.
Once you have used Breathing the number of times shown for your demon slayer level in the Breathing column of the demon slayer table, you must finish a long rest before you can use Breathing again.
-
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
-
Weapon Fighting
Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.
Improved Critical: Your weapon attacks score a critical hit on a roll of 19 or 20.
-
First Form: Full Moon
The swordsman attacks with all his rage and strength with a concentrated slash against a creature.
Immediately after a successful hit, you can use a bonus action to deal an extra 1d6 damage to the creature. The amount of extra damage increases as you gain levels, as shown in the last column of the table.
Moon Guide
-
First Form: God of Fire
The swordsman charges towards his opponent at high speed, initiating a single concentrated slash.
Immediately after a successful hit, you can use a bonus action to deal an extra 1d6 damage to the creature. The amount of extra damage increases as you gain levels, as shown in the last column of the table.
Flame Guide
-
Fire Bolt
Casting Time: 1 action
Range: 120 feet
Duration: Instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
-
Produce Flame
Casting Time: 1 action
Range: Self
Duration: 10 minutes
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
-
True Strike
Casting Time: 1 action
Range: 30 feet
Duration: Concentration, up to 1 round
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
-
Demon Slayer
Level |
Proficiency Bonus |
Features |
Breathing |
1st |
+2 |
Combat Stance, Breathing, Nichirin Blade |
1 |
2nd |
+2 |
Action Surge (one use),
Combat Stance Feature |
1 |
3rd |
+2 |
Breathing Style |
2 |
4th |
+2 |
Ability Score Improvement |
2 |
5th |
+3 |
Improved Breathing,
Extra Attack |
3 |
6th |
+3 |
Ability Score Improvement |
3 |
7th |
+3 |
Total Concentration Breathing |
4 |
8th |
+3 |
Ability Score Improvement |
4 |
9th |
+4 |
— |
5 |
10th |
+4 |
Combat Stance Feature |
5 |
11th |
+4 |
Extra Attack (2) |
6 |
12th |
+4 |
Ability Score Improvement |
6 |
13th |
+5 |
Path to the 5th Rank |
7 |
14th |
+5 |
Ability Score Improvement |
7 |
15th |
+5 |
Total Concentration Constant |
8 |
16th |
+5 |
Ability Score Improvement |
8 |
17th |
+6 |
Action Surge (two uses) |
9 |
18th |
+6 |
Combat Stance Feature |
9 |
19th |
+6 |
Ability Score Improvement |
10 |
20th |
+6 |
Extra Attack (3) |
10 |
-
Moon Breathing
Level |
Technique |
Rage |
Rank |
DMG |
3rd |
First Form: Full Moon |
— |
1st |
1d6 |
4th |
|
— |
1st |
1d6 |
5th |
Second Form: Moongazing |
— |
1st |
1d6 |
6th |
|
— |
1st |
1d6 |
7th |
Third Form: Endless Darkness |
+3 |
2nd |
1d8 |
8th |
|
+3 |
2nd |
1d8 |
9th |
|
+3 |
2nd |
1d8 |
10th |
|
+3 |
2nd |
1d8 |
11th |
|
+3 |
2nd |
1d10 |
12th |
Fourth Form: Crescent Moon |
+3 |
3nd |
1d10 |
13th |
|
+3 |
3rd |
1d10 |
14th |
|
+3 |
3rd |
1d10 |
15th |
Fifth Form: Perpetual Night |
+4 |
4th |
1d12 |
16th |
|
+4 |
4th |
1d12 |
17th |
|
+4 |
4th |
1d12 |
18th |
Sixth Form: New Moon |
+4 |
5th |
1d12 |
19th |
|
+4 |
5th |
2d6 |
20th |
|
+4 |
5th |
2d6 |
-
Flame Breathing
Level |
Technique |
Rank |
Extra |
3rd |
First Form: God of Fire |
1st |
1d6 |
4th |
|
1st |
1d6 |
5th |
Second Form: Eternal Flame |
1st |
1d6 |
6th |
|
1st |
1d6 |
7th |
Third Form: Imposing Sun |
2nd |
1d8 |
8th |
|
2nd |
1d8 |
9th |
|
2nd |
1d8 |
10th |
|
2nd |
1d8 |
11th |
|
2nd |
1d10 |
12th |
Fourth Form: Flame Tiger |
3nd |
1d10 |
13th |
|
3rd |
1d10 |
14th |
|
3rd |
1d10 |
15th |
Fifth Form: The Last Kindle |
4th |
1d12 |
16th |
|
4th |
1d12 |
17th |
|
4th |
1d12 |
18th |
Sixth Form: Fire Demon |
5th |
1d12 |
19th |
|
5th |
2d6 |
20th |
|
5th |
2d6 |
-
Katana
(1d8 or 1d10) + str.
- House Deed
- Windmill Deed
- Black Book
- Spiritual Weapon Spell
- 1 Healing Potion
- Spyglass
- Grappling Hook
- 3 Acid Vial
- 3 Alchemist Fire
- 3 Healing Kit
- Amulet of the Drunkard
Personality
Persevering. Passionate.
Ideals
Ending societal & cultural structures that put arbitrary boundaries on peoples' capabilities.
Bonds
Meg-chan.
Flaws
Tsukuyomi is burdened by the need to prove himself and his abilities. Sometimes this drive can manifest in a way that is worse than intended.